The most successful ever, spans thirty-odd games—many of which are very good—and has spawned multiple live-action film adaptations and television shows, nearly all of which have been terrible. The games, which follow the survivors of a zombie outbreak induced by a corporate bioweapon, popularized a genre known as survival horror, in which a normie character—as opposed to the typical overpowered hero—must carefully navigate a dangerous environment, conserving ammo and other resources, solving puzzles, and evading enemies almost as often as fighting them. (One can imagine how this would appeal to a certain kind of personality.) These games, alongside their first film adaptation, in 2002, helped revive the zombie-film genre, which had peaked in 1978 with George Romero’s “Dawn of the Dead,” before dying out in the late nineteen-eighties, as audiences moved on to smarter monsters: vampires, serial killers, Chucky.

Today, the Resident Evil franchise holds the record for the most live-action films based on a video-game series. The movies occupy a strange cultural position, though, making up a commercially successful franchise with basically zero critical acclaim. Salon described the first installment as “mildly grisly, assaultively noisy and tremendously boring”; Roger Ebert put the film and its sequel, “Resident Evil: Apocalypse,” on his most-hated-films list. The movies have been most controversial among fans of the games because of their distance from the original source material. (It certainly didn’t help that the writer and director, Paul W. S. Anderson, created a new protagonist for his films, an ass-kicking yet spiritually empty heroine named Alice—played by Milla Jovovich, his wife.) Hollywood has long puzzled over the problem of video-game adaptations: change the plot too much and alienate the fans; hew too closely to the game and alienate the masses. Either way, these adaptations—even the well-respected ones, such as “The Last of Us,” on HBO, or “Fallout,” on Prime Video—necessarily lack the thing that makes a video game enjoyable: the experience of playing it.










